Entries from 2016-06-01 to 1 month
Download it now… Available on Google Play Store and iTunes Store On the eve of March 1,2016 – GameYan took the launch of second VR game titled VR Contro -The Soldier to app stores and framed in bold letters along with graphics. It is the f…
“That narrow notion is important. Control is what separates games from watching TV, or watching a fishbowl. Control means affecting the game world. If the core experience loop is “player acts” –> “something happens in game world,” then the…
Have you ever seen behind the scenes shots? Have you ever seen how these scenes are transformed into visual effects ? No… Don’t worry… You can now see all these through 3D World Magazine Issue no. 199. A 12 page feature which flashes up on…
“Animation is not the art of drawings that move but the art of movements that are drawn.” Says Norman McLaren. So, people out here, are you ready to walk in to 3D Character Modeling Studio? Which animation tools and techniques you want to …
“There’s something that 3D gives to the picture that takes you into another land and you stay there and it’s a good place to be… It’s like seeing a moving sculpture of the actor, and it’s almost like a combination of theatre and film and i…
“Motion capture is exactly what it says: it’s physical moves, whereas performance capture is the entire performance – including your facial performance. If you’re doing, say, martial arts for a video game, that is motion capture. This is b…
Post Production for any animated movie is a linear process wherein every minute change is done with concentration and perfection. As the term itself says “Post” meaning that it will perform after the first two phases have done their job ac…