GameYan Studio

GameYan is a 3D film animation Pre/Post Production Companies and Game Development Studio which offers character modeling, Rigging, Motion Capture, and VFX for movies, TVcommercial series & Mobile Games developer.

Proficient tips modeling stylized character - GameYan Studio

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Take any game or animation, the thing that will surprise you the most is the change in print. Stylized Character Modeling is essential for games or animated movies, but the modeling of these stylized figures may prove bitter struggle. A big reason for this is that each character comes with its own set of challenges. To decode the quirks of a stylized figure, a leader must follow a set process. Below are five expert advice that will help you refine your modeling process.

Get detailed specifications

Is it not easier to start with your work when you have clear instructions for the same? Yes it is. Before starting work on the stylized character, you must obtain precise specifications. It is even better if you also have an overview well established that chalk on exactly what you need to be your character. For example, if you have a robot hand, then you may have the specifications such as size, if it is to have broad shoulders or a plain one and of course the length of his legs. There may be several other things you might need, but make sure you have the basics.

Understand form

As indicated above, each character has its own unique characteristics. To bring out these traits, it is essential for a host to find the balance between form and function of character. For example, if your character is supposed to be for gaming, then you need to be careful that its design is intended to be in the execution speed of 60 frames per second that most modern games still maintain this setting. You might be tempted to exaggerate the style of art and design the character as humanly possible, but if you’re not careful, it can hurt the end-user gaming experience.

Character Texturing

Character Texturing is another essential aspect of modeling a stylized character. A facilitator should ensure that the hues, saturation and value of textures camouflage well with the concept and especially the environment where the character will be placed. For example, if you design a character who will not be influenced by the lights of the stage, then you must go for shader off area because doing so will draw the character color and lighting information only texture.

Revisions last minute

In the animation, there is always room for further changes. So it is always important to be in touch with your artistic leadership team. However, no matter how perfect your character looks like stylized do get feedback from as many people as possible and go for last minute revisions. The most recent audits will ensure that your model remained firm by the original concept of the animated character set.

Finally, when you are happy with your model and know it was carved to perfection, you can reset it for more animation.